This is from the limited edition tagh video on “13 Patches for Better Sample & Hold + Track & Hold” you can learn about these functions and how to apply them here // https://youtu.be/Z9pi09B90JM?si=UeizCJW4OCFFYW-Y
After mentioning this specific video segment to a few people and realising some had missed it, I wanted to repurpose this as it’s own little chunk of video and sound design history. Fascinating to think that storing 3 numbers led to so many sound FX in video games.